Program

 

Unless otherwise noted, all events take place within the Theater of the Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) at RPI

Friday, May 1, 2026

8:45–9:00 a.m. • Opening Remarks

9:00–10:00 a.m. • Sense and Spectrability

  • Luis Matos-Tovar, “‘Hey, Listen!’ Is That a Ghost? Musical Specters and Haunting in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom
  • Jordan Stokes, “Sense and Nonsense in Clair Obscur: Expedition 33

10:00–10:45 a.m. • Play Outside Video Games

  • Will Ayers, “Microtonal Board Games: Isomorphic Keyboards and Fretboards as Musical Play Spaces”
  • Lidia López Gómez, “Google Doodles as Ludic Interfaces for Musical Creation”

10:45–11:00 a.m. • Break

11:00–12:30 a.m. • Performance and Copyright

  • Laura Intravia, “NEW GAME +: Orchestrating Video Game Music for Common Ensembles”
  • Femke Vandenberg, “The Practice of Gamified Concerts: Exploring the Experience of Live Music in Fortnite
  • Molly Hennig, “Copyright on Twitch and Collapsing Ontologies of Music in the Streaming Age”

12:30–2:00 p.m. • Lunch

2:00–3:00 p.m. • Sports and Esports

  • Jordan Zalis, “Intermediality, Lifestyle Branding, and Marketing in the NBA 2K Series”
  • Nic Vigilante, “STAR WALKIN’: Lil Nas X, Queerness, and the Contested Sound of Esports”

3:00–3:45 p.m. • Temporality

  • Mike D’Errico, “Suspended Worlds: Sound, Power, and Temporality in Elden Ring“””
  • Tiffany Eady, “Temporal Perception in Gaming System Startups”

3:45–4:00 p.m. • Break

4:00–5:00 p.m. • Keynote

5:00–7:30 p.m. • Dinner

8:00–9:30 p.m. • Concert

Saturday, May 2, 2026

9:00–10:30 a.m. • Posters and Game Demos

Posters
  • Drake Eshleman, “Geometric Representation of Rhythm in A Dance of Fire and Ice
  • Thomas Wilson, “It’s Time to D-D-D-Dual! Mirroring forces in Live Yu-Gi-Oh! and Card Video Games”
  • Karen M. Cook, “Whither Ludomusicology? An Ethics of Inclusion and Acknowledgment”
  • Kenneth Froelich, “Play Making: Connecting Mechanisms of Music Composition and Analog Games”
  • Marcos Acevedo-Arús, “Listening to Rhythm Game Charts”
  • Ryan Thompson, “Koichi Sugiyama’s Nine Topics across Nine Albums: The Scene-Separated Symphonic Suites”
  • Tyler Widener, “Rising from the Ashes: The Sublime Experience of Video Game Music”
  • Jordan Johnson, “Why Does Water Music in Video Games Sound Like Water?”
  • Cameron Gwynn, “Musical Agency and Embodiment in Super Mario Maker 2
  • Joseph Crisler, “‘Wait…You’re a Girl?!’: The Sound of Non-Hegemonic Masculinity in Video Game Music”
  • Pamela Mason-Nguyen, “Gotta Learn ‘Em All!: Intertextual Learning in Pokémon Edutainment Games”
Game Demos
  • “ChordKnight: A Dynamic Music Generator for Chess Matches” (Kevin Costello)
  • “The Duet Project: A Co-Op Sandbox for Musical Play” (Rebecca Larkin)
  • “Immersive Flipper: Using Unreal Engine as a Performative and Compositional Space” (Morgan Weeks)
  • “rb.S(GO);” (Gabriel Ross)
  • “Catching Sparks” (Nolan Miranda)
  • “SITEs (Sonic Immersive Tactile Environments)” (Joey Latka, Anke Sun, and Everett Carpenter)

10:30–10:45 a.m. • Break

10:45–12:15 p.m. • Childhood

  • Daniel Sozdashov, “Childness, Innocence, and Corruption: Topic and Trope Families in Video Game Music”
  • Logan Davis, “Playful Gear: Playdate, Teenage Engineering, and Fetishistic Cultures in Gaming”
  • Marina Gallagher, “The Quest to Become a Real Boy: Music and Humanity in Lies of P

12:15–1:45 p.m. • Lunch

1:45–3:15 p.m. • Culture and Authenticity

  • Marcis Bravo, “The Illusion of Paradise: Playing a Tourist in Pokémon’s Alola Region”
  • Lorena Alessandrini, “‘Tavern Music’: Medievalism, Celticism, and Liminality in Soundscapes of Fantasy RPGs”
  • Iván García Jimeno, “Between Memory and Guilt: On Conventions, Authenticity, and the Resignification of Spanish Traditional Music in Two Case Studies”
  • Joseph Stuter, “Sounds of the Salt: Cultural Ambiguity in the Music of Dandera

3:15–4:15 p.m. • Marketing

  • Sophia Wetzel & Jacob P. Cupps, “‘Down with Zelda’: Hip-Hop Advertising Aesthetics and Nineties Neoliberal Coolness”
  • Adriana Ezekiel, “Vertical Montage Theory and the Paratext: Analyzing Audiovisual Counterpoint in Video Game Trailers”

4:15–4:30 p.m. • Break

4:30–5:30 p.m. • It’s Not A Map Conference!

  • Bridget Foley, “‘You’re the Mourning’: Affectively Mapping the Musical Melancholia of Disco Elysium
  • Cameron Cummins, “From Lap to Map: How Music Drives the Interconnected Mario Kart World”